
MacSokoban Level Editor 3.3 (a HyperCard stack)
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MacSokoban Level Editor lets you design your own levels and
edit existing levels of MacSokoban, an "Extra" file or Windows
Sokoban file. You can save your work as TEXT file or export it
directly into MacSokoban; if you have PC Windows Sokoban,
you can import or export single levels for SOKOBAN.INI.

What's New?
In this version 3.3 you can increase and decrease the font size
of the level and work inside the level in direct text processing
mode in order to work with larger levels. Reduce the extensions
of the level to a normal size, if you want it to import into
MacSokoban. You also can inspect any level file.
The level size was increased for MacSokoban 3.0 to 20x29 signs.
A bigger size can be edited using a smaller font/sign size.
Some quite slow operations have been tuned for speed.

History:
In version 3.2 there is a transparency of levels in any of the
files (Sokoban itselves, an Extra file or the level editor). Whether
you want to export, import or to delete a level, you will get a list
of the existing levels in the relevant file.
Since version 3.1 exists a larger field limit of 24 x 18 signs;
a normal level is about 12 to 18 signs, although MacSokoban
works not bad with 18 x 30 signs.
The PC Windows version of Sokoban only has 17 x 19.
Limit yourself to the dimensions of MacSokoban.
Version 3.2 has a bug in the filename treating for Extra files
and the Sokoban application. Use version 3.3 instead!

Version 3.1 has not been published.

Since version 3.0, there exists the possibility to put a level
directly into MacSokoban (thanx to the XCMD TEXTRES 1.4
from Rinaldis Xarchive) or an EXTRA file.

Version 2.0 was an editor with import and export possibilities
in TEXT mode only. The user interface was adapted to the
Apple standards.

Version 1.0 was an alpha release with a non-standard user
interface.

Some functions:
Turn the level by 90 degrees, reverse the level upside down
and left to right, test the level for the same number of
gold bags and destinations, add bags or the man to destinations,
fill an area, insert column, cut column, erase signs, kill a level
(resource), balloon help and so on.

PC Windows Sokoban:
If you have PC Windows Sokoban, you can import or export
single levels for SOKOBAN.INI (divide the file into single levels
in order to import them to the level editor; copy prepared levels
with an ASCII text editor into the .INI file for Windows Sokoban).
Carefully follow the directions in the file header.

Requirements:
You'll need Hypercard 2.0 or above. A 13" monitor is recommended.

Thanks:
First of all, thanks to Ingemar Ragnemalm, the programmer of
MacSokoban (most recent version: 3.0 - hopefully, a next
version will have bigger levels, with scrolling, I imagine).
With greetings to Don Hewitt, the creator of Bolo Map Editor
and a lot of people writing XCMDs and XFCNs, for example
Steve Drazga, Frederic Rinaldi and Len Saaf.

FSTADLER

P.S. This is smileware. If you like it: Remember to smile.
Bug reports will be accepted (if necessary ...).

Franz Stadler
Wehntalerstrasse 272
CH-8046 Zuerich
Switzerland
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